
She was sitting on the makeshift bed, using pillows to lean against the wall that served as a headboard. “I managed to walk for longer,” Yara said, still covered in bandages. The new light sources revealed more colored fabrics, a mattress, and layers of bedding set on top of pallets - with Yara nested on them. “…'sunset,” Yara understood from Chew’s murmurs as he transferred oil into new lamps. Monster guy above is the villain in an alley, mid-transformation. It’s a bunch of WIPs for Chew and Yara’s story, and the first one-shot paragraphs that I’ve been translating - there’s a lot to improve in grammar and flow yet.
#Fantasy dragon landscape tumblr free
Feel free to me so I can check your post ♥ Tagging any followers & friends who’d like to join. Lots of drama-free happy endings and resolved conflicts. Most of my universes and stories are very… Comfy/fluff, despite visual depictions of violence, monsters. Those are the siblings Niasen and Nara, from a place called Battania. I wrote and illustrated an enormous fic about them. Guy on the left is an existing DA character named Bann Teagan Guerrin. Starts doubting herself and her skills after a tough fight with an abomination in the woods.Īn Ao3 one-shot with them (only in Portuguese-BR atm, though!) Works by escorting people through the forests and uses the funds to support her guild or hoard everything for future plans. Yara: A competent magic user and ranger/survivalist, lives and works in a monastery or guild of sorts. Extroverted, cheerful, chaotic energy between being very disciplined and devout (to work, spirituality) or just letting his home and shop implode. Chew and Yara, from the universe I’m naming “Butterflies”Īn artisan (blacksmith and tailor) lives in a windmill workshop and finds a wounded woman in the woods. He feels compelled to thank her somehow, and decides to spend some time catching up with the human world outside as a new mercenary. Titan is a demon or demigod (depending on whom you ask) living a reclusive life until a party of demon hunters accidentally crashes into his temple.Īmong the invaders he finds Eden, who does a favor for him and his lair - at a great cost. Think Shin Megami Tensei with Mushishi, Cowboy Bebop and a dash of magic. They’re mercenaries in a cyberpunk meets demons and fantasy world. Giants / Giant/Tiny / All creatures (furry, animals, monsters).

Minors… I’ll launch you to the sun aka remove follow if I find you) Hasn’t been cleaned up, but the fandom tags still work well.) ✨ All fandoms and tags post (it’s an older version of this pinned. My main is and I run Where to find me (updated links to stores, support, etc ♥) Wanna experiment? Make a spin-off or a new IP.įocus on evolving the formula on the main series, not on dumbing it down.Īgain, calling out ArcSys, now negatively, for their GG Strive botch job.✨ About me - 31f / Brazil / 2D artist / Writes with 1 brain cell and my English may sound stiff. Most open world RPGs want to tell a story, when they should be primarily about immersing the player into the world.Īnd finally, do not soil a series' legacy with huge gameplay changes. You either tell a story or weave a world, you can't do both without forcing roadblocks, which will bring down the whole game. "Open World" and "RPGs" are almost always a bad match. Learn from ArcSys, or develop your own 2D faking tech.

Stop trying to justify your laziness by choosing pixel art and calling it "a style".ĭon't want to do sprite animations? Use 3D on a 2D plane. Opt for cell shading/simpler gfx if you must, but deliver a solid experience. Focus on refresh rate, fluidity, not resolution. Give me OK looking 3D games with a focus on polish, not HD textures. Give me great looking 2D games with solid mechanics! We see a lot of work on 4k graphics with ultra shadows, effects, and UHD textures, paired with bad gameplay, weak storytelling or terrible characters. What I think gamers want, as I can't speak for anyone else but me, though I can estimate, is "substance over style". Gotta be on the lookout for the hidden gems. If their games are as creative as their manhuas, most will suck or be a slightly different copy of one another. This new wave of samey looking/feeling Chinese games feel soulless. It was a masterpiece for the time, but only because those were dire times.
