

You’ll need a really expensive magnifying glass to find faltering moments. Animations are smooth, and even during the most hectic times, which I’d place at about 80% of the time, the game keeps up.

Colours are bright and vibrant, and the way the screen shreds during hyper-combos is incredibly effective. Capcom’s dedicated style guide and slathering them in more comic inspired aesthetics. The graphics are delightful, taking the best of both Street Fighter IV’s dramatic flair and Tatsunoko vs. Trish, Chris Redfield, Crimson Viper and Rad Spencer of Bionic Commando fame feel like total lame ducks, Rad in particular shows just how much of a one-trick pony having an arm that can be decidedly longer is in this type of affair. A dedicated few will find a way, but most will stop trying loss after loss. feels utterly awkward and clunky to play as. Some new profiles are just slight tweaks of others Dormammu feels like a combination of Blackheart and Thanos, though I prefer Dormammu over either.

Zero, Phoenix and Mike Haggar were huge shocks, and you might be surprised to see them grow to become personal favourites. Unsurprisingly, Super-Skrull, Amaterasu, Deadpool, She-Hulk and Taskmaster, who always seemed like good choices, are a hell of a lot of fun to play as. I was surprised to see how some of the characters played after months of anticipation. New players have never had trouble getting by before, but here controls feel so tight and easy to grasp, with combos going back and forth in a heartbeat, just about every battle will certainly be a good one, not to mention a close one at that. While more serious players will find the particular game style a little irksome, the game feels tailored to be, above all things, inclusive. Switching characters have never been easier, by simply holding down right or left triggers/bumpers (tap for assists) you’ll tag out with ease, so don’t expect to see your friends panic during bouts. Triple team combos are still there, but they feel petty compared to better singular combos and new features, like X-Factor, triggered by hitting all attack buttons will give players on the ropes a strength and healing boost, or mid-air combo swaps. The balancing is nearly spotless, overall very impressive, though Amaterasu and Mike Haggar of all people lean a little bit towards the devastating side. The two major ways that returners have been changed have been done in honour of balancing - something the previous games were never good at - and just looking far more dramatic and awesome. People who have been waiting - and there’s a lot of you - won’t find yourself a stranger here: Returning heroes like Spider-Man, Captain America, Iron Man and The Hulk have their general move sets from previous entries, though not exact replicas, more in the sense that Ryu’s classics have stayed a constant. There is a weird priority shuffle in the usual fighting game bells and whistles though, but I’ll get to the general cosmetics later. This is still a disappointment after the truly entertaining trailers leading up to the release, but it isn’t really a surprise or a hindrance.

Those just happy to pound in Galactus with Mayor Mike Haggar’s fists probably won’t shed many tears. Every character has two unique slides sort of summarizing what they do after winning, but they’re as vague and as unrelated as can be.
#MARVEL VS CAPCOM 3 FATE OF TWO WORLDS SERIES#
This is usually the place where I’d tell you about the story, but in the tradition of the MvC series there only seem to be hints of one. If you’re one of those lucky few who enjoy it, you will have amazing, fantastic and astonishing times. There are a lot of fighting fans and fighting games out there, and with plenty of changes, additions, subtractions and super-hyper-ultra-actions in this latest iteration, it’s important to find out if you’re one of those fans who will enjoy Marvel vs. I don’t need to tell you, though, that ten years change a lot of things, and in a post- Street Fighter IV world, sprite pasting and forced crossovers simply won’t cut it. It also became a necessary evil for fighting games over all heinously imbalanced and shamelessly re-using sprites from older games. With a massive roster of beloved characters, frantic and absurd combo chains and watered down controls so that an amateur could take on anyone in the room, it has become one of the most widely beloved fighting games of them all, despite a house jazz ensemble score. Capcom 2 was a great gateway game, and a borderline gateway drug, for gamers and younglings alike who tended to treat fighting games passively.
